Iylvana Desdoros

Shirin Asal's page

177 posts. Organized Play character for noral.


Race

AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft

Classes/Levels

| Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Gender

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 |

Special Abilities

Shirin Asal’s Eidolon Guide is Aurax, the astral dragon

About Shirin Asal

~ ~ ~ ~

Unchained Summoner 2 (Vanilla / no archetype)

Female CN Half-Elf
• TYPE: Humanoid (Elf, Human)
• SIZE: Medium

Shirin Asal’s Eidolon Guide is Aurax, the astral dragon

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-- STATS --
Str: 7, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 18

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-- COMBAT --
Ranged to hit: +3 (BAB +1, Dex +2)
Melee to hit: -1 (BAB +1, Str -2)
Light Crossbow +3 (1d8, 19-20/x2)

Initiative +2: Dex +2

AC 16, FF 14, Touch 12 (+4 Armor, Dex +2)

CMD 11 (BAB +1, Dex +2, Str -2)

Armor Check Penalty +0: , Mithral Chainshirt [-0]
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-- SAVES --
Fortitude: +3* (Con +2, Unchained Summoner +0, Cloak of resistance +1)
Reflex: +3* (Dex +2, Unchained Summoner +0, Cloak of resistance +1)
Will: +7* / +9 Enchantment (Wis +1, Unchained Summoner +3, Dual Minded racial trait +2, Cloak of resistance +1) immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

* +1 trait bonus vs. spells, spell-like abilities and poison
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-- SKILLS --

Kn Arcana +5 (Rank 1, Class +3, Int +1)
Kn Planes +5 (Rank 1, Class +3, Int +1)
Kn Religion +5 (Rank 1, Class +3, Int +1)
Linguistics +5 (Rank 1, Class +3, Int +1)
Perception +3 (Rank 0, Wis +1, Keen Senses +2)
Spellcraft +5 (Rank 1, Class +3, Int +1)
Use Magic Device +8 (Rank 1, Class +3, Cha +4)

Lvl 1 to 2: each 3 skill points: 2 Unchained Summoner + Int +1
TOTAL: 6 skill points

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-- LANGUAGES --

Racial: Common, Elven
Intelligence: Terran
Linguistics: Dwarven

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-- TEMPORARY GEAR --

-- GEAR --
Mithral Chainshirt

Cloak of Resistance +1
Backpack, Masterwork, 4 lbs.
Wand of infernal healing (44 charges), spring-loaded wrist-sheath
Air bladder, 0 lbs.
Snorkel masterwork, 0 lbs.
Animal glue, 0 lbs.
Earplugs, 0 lbs.
Bell string, 0 lbs.
Whistle signal, 0 lbs.
Smelling Salts, 0 lbs.
Vermin repellent, 0 lbs
2 x Potion of 'Touch of Sea', 0 lbs.
2 x Acid, 2 lbs.
Mirror, 0 lbs.
Potion of Invigorate, 0 lbs.
Antiplague, 0 lbs
Antitoxin, 0 lbs
Meditation tea (+2 mind-aff.), 0lb

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–– XP / PRESTIGE POINTS / FAME ––
TOTAL OVERVIEW:
* Currently: 5 XP / 4 PP / 10 Fame
* Spent: 6 PP

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[spoiler=–– RETRAINING ––]
• On 2nd Level: Retrained 2 Hit Points each costing 3 days / 3 PP / 60 gp (=3 days * 2 Lvl * 10gp) -> Total cost for retraining 2 Hit Points: 6 PP and 120 gp.

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–– GOLD ––
TOTAL OVERVIEW:
* Currently: 113 gp

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–– HIT POINTS ––
Lvl 1: 10 Hit Points = 8 Unchained Summoner + 2 Con
Lvl 2: 9 Hit Points = 5 Unchained Summoner + 2 Con + 2 Retraining

TOTAL: 21Hit Points

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–– SPELLS KNOWN––
• 0 level (5): Acid Splash, Daze, Detect magic, read magic, light
• 1st level (3): Grease, Snowball, Enlarge Person

–– SPELLS PER DAY ––
• 1st level: 3 = 2 + 1 Cha

–– SUMMON MONSTER spell-like ability ––

• Summon Monster I: 7 = 3 + Cha +4

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-- FEATS --

• Level 1: SPELL FOCUS (Conjuration): Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
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-- TRAITS --
• FATE’s FAVORED (Faith): The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
• GLORY OF THE OLD (Region: Five Kings Mountains): You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

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-- CLASS ABILITIES --

* CLASS ABILITIES - Unchained Summoner (vanilla, no archetype) 2 *
Unchained Summoner CLASS DETAILS

–– FAVORED CLASS BONUS (Half-Elf) ––
• 2 x Add +1/4 to the eidolon's evolution pool.

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—Half-Elf RACIAL TRAITS --
• Cha: +2
• TYPE: Humanoid (Human, Elf)
SIZE: Medium, Half-elves have a base speed of 30 feet.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
• Automatic Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

• Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
• Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
• Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
• Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
• Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

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— FACTION GOALS - SEASON 10: X goals fulfilled